description: Galleon f1i0 has been so long in the making it's become almost something of an urban legend. The first game to be produced by f0i Tomb Raider f1i0 creator Toby Gard (none of the f0i Tomb Raider f1i0 sequels had anything to do with him) it has essentially being eight years in the making, having originally been designed for Sega's Dreamcast console. As is often the case with massively delayed games like this the final product has been rather overtaken by events and its graphics and design are clearly rooted back in the nineties when it was first conceived. The main gimmick with the game is that you do not so much control the lead character as the camera following him 'd0 pointing him in the right direction and letting the game do the rest. This works up until a point, with the various acrobatics this enables being fairly entertaining, but it's often rather unwieldy and makes it sometimes difficult to predict what reactions your button presses are actually going to yield. It also makes combat extremely irritating and dull and the seemingly endless training sequences do nothing but convince you the game is far more complex and difficult to play than it really is. When one adds the seriously dated looking graphics to the mix, which are further encumbered by some distinctly unappealing art design, you've got a game that is rather difficult to recommend next to the ostensibly similar, and far superior, f0i Prince of Persia: The Sands of Time f1i0 and f0i Ninja Gaiden f1i0 . -- f0i David Jenkins f1i0
uuid: C18BAB4E-5A57-11D9-A644-000A95903BE8"
title: Galleon (Xbox)
rating: 3
purchase date: 30-12-2004
publisher: SCI
published: 11-06-2004
price: £39.99
platform: Xbox
net Rating: 4.25
last lookup time: 126099704
hasExperienced: 1
edition: Video Game
created: 126099696
country: gb
asin: B00006FX1N